I told you we weren’t crazy!

This article is brought to you by the order of one Brandon Bloom, who told me I should post something with this title after GDC.I’m very happy that we were finally able to announce our plans for distributing XNA Framework games through Xbox LIVE Marketplace. I work on the framework, so am not directly involved…

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Going to GDC?

February. San Francisco. Game Developers Conference. If you’re there on Monday, I’m doing a couple of talks. If you arrive later in the week, or are busy on Monday (what? Too busy to learn about networking and framework performance? Shame on you!!!) I’ll be around and would love to meet up with any XNA’ers.

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Blog post frequency

Correlation, or just a curious coincidence?

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Network object ownership

People like to argue about the respective merits of client/server versus peer-to-peer network topologies, but personally I think this is the wrong debate. Who says you have to pick just one? I’m a big fan of hybrids that combine the best of both worlds. Network programming is all about compromise. It is impossible to have…

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Network compression: just say no!

There is only one way to take up less space than a cunningly compressed network packet, and that is if you don’t send any data at all. Obviously, when you send no data, things are unlikely to remain in sync from one machine to another. But you know what? Sometimes that doesn’t matter. Two rules: If…

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