In which I find myself on the silver screen

Channel9 has a rather long video from the XNA Game Studio Express launch event last month. Not only do you get to meet the famous George Clingerman, but in the middle there is some footage of yours truly demonstrating a splitscreen shooter game I wrote to test out the framework. Now if only a) I'd bothered to work out what I was going to say more than ten seconds in advance, and b) they hadn't cut out the bit where I explained how my funky reflective ground shader works 🙂

Comments (3)

  1. Machaira says:

    So when are you going to release the shooter to the community? 😉 😀

  2. Darks1de says:

    Damn beat me too it


    Are you going to release the (full) source for your shouter game example?

    Or at least release your model annimation implementation?

    Thanks in advance


  3. ShawnHargreaves says:

    We’re unlikely to release the full source for the shooter, because it’s mostly pretty horrific cobbled together rather than something clean enough that I’d want anyone trying to learn anything from it!

    A number of the techniques it uses, including the character animation, have since been turned into standalone samples, though, which will hopefully be released soon (they’re on the way through the process, and out of my hands now).

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