Dissecting the tuples in C# 7

System.Tuple types were introduced in .NET 4.0 with two significant drawbacks: (1) tuple types are classes and (2) there was no language support for constructing/deconstructing them. To solve these issues, C# 7 introduces new language feature as well as a new family of types (*). Today, if you need to glue together two values to…


Dissecting the pattern matching in C# 7

C# 7 finally introduced a long-awaited feature called “pattern matching”. If you’re familiar with functional languages like F# you may be slightly disappointed with this feature in its current state, but even today it can simplify your code in a variety of different scenarios. Every new feature is fraught with danger for a developer working…


Dissecting the local functions in C# 7

The Local functions is a new feature in C# 7 that allows defining a function inside another function. When to use a local function? The main idea of local functions is very similar to anonymous methods: in some cases creating a named function is too expensive in terms of cognitive load on a reader. Sometimes…


Managed object internals, Part 4. Fields layout

In the recent blog posts we’ve discussed invisible part of the object layout in the CLR: Managed object internals, Part 1. The Layout Managed object internals, Part 2. Object header layout and the cost of locking Managed object internals, Part 3. The layout of a managed array This time we’re going to focus on the…


Managed object internals, Part 3. The layout of a managed array

Arrays are one of the basic building blocks of every applications. Even if you do not use arrays directly every day you definitely use them indirectly as part of almost any library. C# has arrays from the very beginning and back in the day that was the only “generic”-like and type safe data structure available….


Managed object internals, Part 2. Object header layout and the cost of locking

Working on my current project I’ve faced a very interesting situation. For each object of a given type, I had to create a monotonically growing identifier with few caveats: 1) the solution should work in multithreaded environment 2) the number of objects is fairly large, up to 10 million instances and 3) identity should be…


Managed object internals, Part 1. The layout

The layout of a managed object is pretty simple: a managed object contains instance data, a pointer to a meta-data (a.k.a. method table pointer) and a bag of internal information also known as an object header. The first time I’ve read about it, I’ve got a question: why the layout of an object is so…


To box or not to Box? That is the question!

Discussions on reddit, hacker news. Recently I’ve noticed that the Equal method from our ValueTuple (*) struct generates significant memory traffic (~1Gb). That was a bit of a surprise to me. This struct is well designed and was used pretty heavily in many performance critical scenarios. Here how the struct looks like: public struct ValueTuple<TItem1, TItem2> :…


Garbage collection and variable lifetime tracking

Here is a seemingly simple question for you: Is it possible that the CLR will call a finalizer for an instance when an instance method is still running? In other words, is it possible in the following case to see ‘Finalizing instance.’ before ‘Finished doing something.’? internal class GcIsWeird{    ~GcIsWeird()    {        Console.WriteLine(“Finalizing instance.”);    }     public int data = 42;    …


A common execution path optimization

Today I want to talk about one interesting optimization pattern that you may face in framework code or in high-performance libraries. The idea is simple: suppose you have a commonly used method that has two execution paths – one is very common and simple, and the second one takes longer to execute, has more steps…