Leaving the ACES/FlightSim Team…

The time has come for me to move on to another pasture. After 4 years as a graphics developer (and more than 8 as a game developer), I have decided to take the plunge and explore something new and different… Yep, starting Dec 3rd, I will be moving from the ACES team to the Media…

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FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings?

Remember that my Main Blog has moved to www.SebbyLive.com (FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings?) The purpose of this post is to address a question that was sent to me in regards to water reflections in general. The question actually is two questions… The first one asks me to explain…

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EasyBarcode and Parctical .NET2 and C#2 Free with TrialPay

What is TrialPay?Paradoxal Press is happy a new service called TrialPay which can allow you to get some of our products for free!TrialPay allows you to purchase products by trying something else. Sign up with any one of our preselected partners and we will pay for your product.        What Products Can you…

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Flight Simulator X Acceleration/SP2 – Water DX10 vs DX9

Remember, my complete blog is now at: http://www.SebbyLive.com/  (http://www.sebbylive.com/post/2007/11/Flight-Simulator-X-AccelerationSP2—Water-DX10-vs-DX9.aspx) About time hunh? I know, acceleration is already out and I was not even finished with the overview of all the features I worked on for my blog. That’s life for ya… Before I start explaining anything, the two videos below compare the DX10 and DX9…

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Neat Way to Generate Indirect Software Sales.

Remember, my complete blog is now at: http://www.SebbyLive.com/ (http://www.sebbylive.com/post/2007/11/Neat-Way-to-Generate-Indirect-Software-Sales.aspx)  My Winzip trial expired again, but this time I noticed something interesting. In addition to the “Buy Now” option, there was now a “Use TrialPay” option. Out of curiosity, I checked it out. Turns out that they offer a new twist on affiliate marketting. Instead of loosing…

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FSX Acceleration/SP2 – DX9 Bloom Versus DX10 HDR…

Remember, my complete blog is now at: http://www.SebbyLive.com/  (http://www.sebbylive.com/post/2007/10/FSX-AccelerationSP2—DX9-Bloom-Versus-DX10-HDR.aspx) Yay! Time for another post about some of the upcoming graphical changes in FSX SP2/Acceleration. This time I take a look at the topic of Bloom (as in DX9) vs HDR (High-Dynamic Range which is DX10 only). From some of the forum posts I have read,…

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Press Release – Paradoxal Press Announces New Books on Computer Programming

The art of computer programming is about to get easier thanks to Paradoxal Press’ future releases of “Practical Ruby on Rails” and “The Complete Effect and HLSL, DirectX 10 Edition” as well as its just-released second edition “Practical .NET2 and C#2,” a new book that is now available for purchase. This book on .NET and…

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Practical .NET2 and C#2 is Finally Available for Sale!

The second edition of Practical .NET2 and C#2 is finally available for sale on www.ParadoxalPress.com. The official release date is technically on October 15th but it is possible that outside orders (such as on Amazon) be a little delayed. This is due to the fact that copies of the book were delivered to our distributor…

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FSX DX10 – Self Shadowing VCs (DX9 vs DX10 Update)

Apparently, saying “could have been implemented on DX9” in my previous post in regards to VC self-shadowing stired all sorts of drama on some of the user forums. Although the statement is accurate, I did not explain in more details WHY this was not done and why we kept this feature for DX10 only. This…

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FSX – SP2 and DX10 Performance

Remember, my complete blog is now at: http://www.SebbyLive.com/  (http://www.sebbylive.com/post/2007/11/FSX—SP2-and-DX10-Performance.aspx) The first point that is worth mentioning here is that SP2 (and therefore Acceleration) do introduce a new slew of performance improvements. These improvements are various but the bulk of the work focused around the improvement of our scenery/autogen batching technology. These goals were main in…

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