Leaving the ACES/FlightSim Team...

The time has come for me to move on to another pasture. After 4 years as a graphics developer (and more than 8 as a game developer), I have decided to take the plunge and explore something new and different… Yep, starting Dec 3rd, I will be moving from the ACES team to the Media…

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FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings?

Remember that my Main Blog has moved to www.SebbyLive.com (FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings?) The purpose of this post is to address a question that was sent to me in regards to water reflections in general. The question actually is two questions… The first one asks me to explain…

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Flight Simulator X Acceleration/SP2 - Water DX10 vs DX9

Remember, my complete blog is now at: http://www.SebbyLive.com/  (http://www.sebbylive.com/post/2007/11/Flight-Simulator-X-AccelerationSP2—Water-DX10-vs-DX9.aspx) About time hunh? I know, acceleration is already out and I was not even finished with the overview of all the features I worked on for my blog. That’s life for ya… Before I start explaining anything, the two videos below compare the DX10 and DX9…

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FSX Acceleration/SP2 - DX9 Bloom Versus DX10 HDR...

Remember, my complete blog is now at: http://www.SebbyLive.com/  (http://www.sebbylive.com/post/2007/10/FSX-AccelerationSP2—DX9-Bloom-Versus-DX10-HDR.aspx) Yay! Time for another post about some of the upcoming graphical changes in FSX SP2/Acceleration. This time I take a look at the topic of Bloom (as in DX9) vs HDR (High-Dynamic Range which is DX10 only). From some of the forum posts I have read,…

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FSX Acceleration Reviews are Comming In!

The first review is up for Acceleration at IGN:   http://pc.ign.com/articles/829/829227p1.html IGN Ratings for Microsoft Flight Simulator X: Acceleration (PC) Rating Description out of 10   8.5 PresentationExcellent aircraft choice, fun new missions and a competitive multiplayer format add a lot to the game. 9.0 GraphicsIt’s still one of the best-looking games on the market. The…

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FSX DX10 - Self Shadowing VCs (DX9 vs DX10 Update)

Apparently, saying “could have been implemented on DX9” in my previous post in regards to VC self-shadowing stired all sorts of drama on some of the user forums. Although the statement is accurate, I did not explain in more details WHY this was not done and why we kept this feature for DX10 only. This…

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FSX - SP2 and DX10 Performance

Remember, my complete blog is now at: http://www.SebbyLive.com/  (http://www.sebbylive.com/post/2007/11/FSX—SP2-and-DX10-Performance.aspx) The first point that is worth mentioning here is that SP2 (and therefore Acceleration) do introduce a new slew of performance improvements. These improvements are various but the bulk of the work focused around the improvement of our scenery/autogen batching technology. These goals were main in…

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FSX DX10 - Self Shadowing VCs

Remember, my complete blog is now at: http://www.SebbyLive.com/ One of the DirectX 10 additions to FSX SP2/Acceleration is the use of self shadowing within the aircraft VCs. For the VC, we use shadowmapping, in a similar way that it is used for the external airfraft self shadowing. This could have technically also have been implemented…

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FSX Acceleration, FSX SP2, Direct X10 Support... Time to Dispell the Myths...

Remember, my complete blog is now at: http://www.SebbyLive.com/ Now that the Acceleration expansion pack and FSX SP2 have finally RTM’ed, I can start discussing some of the specifics relating to the changes and improvements made to both of these. I know this has already been covered in other blog posts but for this post I…

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Moving my Main Blog From MSDN to WWW.SebbyLive.Com

The time has come to finally move away from hosting my blog on MSDN. There are a few reasons for this transition but the two main deciding factors were that posting personal posts on a MSDN blog seemed odd (at least to me) and that I already had my own website to document my various…

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