FSX Acceleration/SP2 – DX9 Bloom Versus DX10 HDR…

Remember, my complete blog is now at: http://www.SebbyLive.com/  (http://www.sebbylive.com/post/2007/10/FSX-AccelerationSP2—DX9-Bloom-Versus-DX10-HDR.aspx) Yay! Time for another post about some of the upcoming graphical changes in FSX SP2/Acceleration. This time I take a look at the topic of Bloom (as in DX9) vs HDR (High-Dynamic Range which is DX10 only). From some of the forum posts I have read,…

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FSX Acceleration Reviews are Comming In!

The first review is up for Acceleration at IGN:   http://pc.ign.com/articles/829/829227p1.html IGN Ratings for Microsoft Flight Simulator X: Acceleration (PC) Rating Description out of 10   8.5 PresentationExcellent aircraft choice, fun new missions and a competitive multiplayer format add a lot to the game. 9.0 GraphicsIt’s still one of the best-looking games on the market. The…

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Press Release – Paradoxal Press Announces New Books on Computer Programming

The art of computer programming is about to get easier thanks to Paradoxal Press’ future releases of “Practical Ruby on Rails” and “The Complete Effect and HLSL, DirectX 10 Edition” as well as its just-released second edition “Practical .NET2 and C#2,” a new book that is now available for purchase. This book on .NET and…

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Practical .NET2 and C#2 is Finally Available for Sale!

The second edition of Practical .NET2 and C#2 is finally available for sale on www.ParadoxalPress.com. The official release date is technically on October 15th but it is possible that outside orders (such as on Amazon) be a little delayed. This is due to the fact that copies of the book were delivered to our distributor…

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Extender for Windows Media Center Launch at DigitalLife 2007

Ok, this is somewhat of an offbeat post for me but stumbled uppon this and thought it was really cool. I don’t use a HTPC (Home Thrater PC) at home right now mostly because sich a solution would only make sense for me if my TV provider (DirecTV in my case) didn’t provide me a…

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FSX – SP2 and DX10 Performance

Remember, my complete blog is now at: http://www.SebbyLive.com/  (http://www.sebbylive.com/post/2007/11/FSX—SP2-and-DX10-Performance.aspx) The first point that is worth mentioning here is that SP2 (and therefore Acceleration) do introduce a new slew of performance improvements. These improvements are various but the bulk of the work focused around the improvement of our scenery/autogen batching technology. These goals were main in…

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FSX DX10 – Self Shadowing VCs (DX9 vs DX10 Update)

Apparently, saying “could have been implemented on DX9” in my previous post in regards to VC self-shadowing stired all sorts of drama on some of the user forums. Although the statement is accurate, I did not explain in more details WHY this was not done and why we kept this feature for DX10 only. This…

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New Business Tool Category. How does Paradoxal Press Handle it’s 1-888 Number and Faxes?

Remember, my complete blog is now at: http://www.SebbyLive.com/  (http://www.sebbylive.com/post/2007/10/New-Business-Tool-Category-How-does-Paradoxal-Press-Handle-it’s-1-888-Number-and-Faxes.aspx) I have decided to start a new category on my blog called “Business” or “Business Tools”. The idea is quite simple… Share what I learn during the operation and growth of Paradoxal Press. Some of the posts will cover gereral “how-to” topics when it comes to…

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FSX DX10 – Self Shadowing VCs

Remember, my complete blog is now at: http://www.SebbyLive.com/ One of the DirectX 10 additions to FSX SP2/Acceleration is the use of self shadowing within the aircraft VCs. For the VC, we use shadowmapping, in a similar way that it is used for the external airfraft self shadowing. This could have technically also have been implemented…

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FSX Acceleration, FSX SP2, Direct X10 Support… Time to Dispell the Myths…

Remember, my complete blog is now at: http://www.SebbyLive.com/ Now that the Acceleration expansion pack and FSX SP2 have finally RTM’ed, I can start discussing some of the specifics relating to the changes and improvements made to both of these. I know this has already been covered in other blog posts but for this post I…

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