ShaderX6 Call for Authors!

After the success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4
(Game developer frontline award) and ShaderX5, we are looking for
authors for ShaderX6.

The book will cover advanced rendering techniques that run on the
DirectX and/or OpenGL run-time with any shader language available. It
will include topics on: Geometry Manipulation; Rendering Techniques;
Mobile Devices shader programming; Image Space; Shadows; 3D Engine
Design; Tools; Environmental Effects.

Proposals are due by April 1st, 2007. Please send them to Please find attached the writing package. The
schedule is available on

I am looking forward to your proposal.

Have a great day,
- Wolfgang Engel

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