Work, GDC, Publishing, … (Update for 03/07/05)


It’s been a while since i had much of interest to discuss. Thought I’d do a roundup of what has been going on lately.

Work…

Work is progressing well. Of course i can’t discuss any specifics of what I am working on yet as it has not been publicly announced. I have to admit that since i have returned from my family emergency last week things have been a little more hectic than usual but not as bad as i expected. I am heading off to GDC tomorrow and plan to post a summary of my findings when I return.

Publishing…

Been working on several projects. My main work has been on two related projects (one book and a related side-project). I have not announced the topic yet but expect more information in the upcoming few weeks. Both projects are now in the editing stages and I hope to have them released within the next few months.

Also, as you may know, I’ve been chosen as a section editor in the upcoming ShaderX4 title. At this point, we have started to look at the LOADS of submissions. It’s not an easy process but it’s fun to read through all this interesting content. I definitely want to thank everybody who has submitted proposals so far!

Life…

It has been a rough couple of months considering the death of my mother from cancer a few weeks ago and my wife being also ill for the past few months. They finally narrowed down the problem to some esophageal spasm issue and she will undergo a endoscopy procedure tomorrow to try and determine (and hopefully fix) the cause.

Also, to conclude, a cool announcement for game developers…

http://www.xbox.com/en-US/press/2005/0307-xna.htm

SAN FRANCISCO — March 7, 2005 — Today at the Game Developers Conference, Microsoft Corp. announced new XNA™ software that will enable enhanced collaboration between content creators, programmers, management and quality-assurance staff members to speed the game production process. Based on the Microsoft® Visual Studio® 2005 Team System, the latest innovation of the company’s flagship development platform, XNA Studio is an integrated, team-based development environment tailored for game production.

Comments (2)

  1. Matt says:

    I’m a flight simmer, and I’ve been using MS Flight Simulator for over 10 years now. I was wondering why, starting with FS2000 and later, tropical areas (with the exception of Florida) have unnatural seasonal changes. (i.e. Mexico and Central America are dry and barren in the winter in FS2000-2004) and this occurs many places. Could this issue be fixed for FS2006? I’ve been eagerly awaiting this since FS2000. Thanks!

  2. In response to:



    I’m a flight simmer, and I’ve been using MS Flight Simulator for over 10 years now. I was wondering why, starting with FS2000 and later, tropical areas (with the exception of Florida) have unnatural seasonal changes. (i.e. Mexico and Central America are dry and barren in the winter in FS2000-2004) and this occurs many places. Could this issue be fixed for FS2006? I’ve been eagerly awaiting this since FS2000. Thanks!

    Hi.

    First of all, thanks for taking the time to write.

    At this time, I cannot discuss specifics of what is comming in the next release of Flight Simulator (nor can confirm officially that there is an upcoming release).

    We are always working at improving the product based on customer feedback and needs. I will make sure that your suggestion is passed along to the apropriate people.