Microsoft Bot Framework Part 4: Natural Language AI, LUIS

Welcome to the fourth post on using Microsoft Bot Framework! Microsoft Bot Framework Part 1: Getting Started Microsoft Bot Framework Part 2: Hello World Microsoft Bot Framework Part 3:  Conversation For the final installment of my 4-part blog series, there is a special guest I would like you to meet: LUIS! Language Understanding Intelligent Service…

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Microsoft Bot Framework Part 3: Conversation

Welcome to Part 3! Join me to learn more about how to build conversational dialog options into your bot. Conversations Bots are fun because we can type to them in plain English. The next step that makes it cool is getting them to talk back to you with different phrases. My previous blog posts Part 1 and Part 2 explained how…

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Microsoft Bot Framework Part 2: Hello World

Welcome back to the continuation of Microsoft Bot Framework Part 1, for more information on how to configure new channels with communication services such as Slack and the web. Before we can connect our bot to users on the web, there are a few security measures we’ll have to take with our code. Many REST APIs…

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Microsoft Bot Framework Part 1: Getting Started

One of the many big announcements made at Microsoft’s //BUILD conference in March was Microsoft’s brand new “Bot Framework.” They did this cool demonstration of how to build an automated bot that could order pizza for you just by typing messages to it in plain English! I have been working on building Bots using the…

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HoloLens Development Resources

Here is a list of all the best resources to get started with HoloLens development! How to install the tools: https://developer.microsoft.com/en-us/windows/holographic/install_the_tools Windows 10 Pro, Enterprise, or Education Unity 5.4 HoloLens Preview (Install the Editor and the UWP Runtime – two separate installs) Visual Studio 2015 Update 2 (Be sure you check off UWP Tools 1.2+ and Windows 10 SDK…

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How to Add Bootstrap

Hello again! In this blog post, I am going to show you how to add Bootstrap to an HTML page, picking up where we left off in my previous post, Building Your First Node.js App and Publishing to Azure. Last time, we built sarahsays.azurewebsites.net, a basic chat application that provides a bi-directional communication channel between a client…

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Building Your First Node.js App and Publishing to Azure

Hello everybody! In this blog post, I am going to be talking about publishing open source code on Azure, compiled in Node.js, written using a free Microsoft-made text editor program called Visual Studio Code, and stored publicly in GitHub, an open source repository. Learn how to build your very first Node.js app and publish it…

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Export a Game from Unity to Windows 8.1

Publishing to the Windows Store You’ve been working hard on creating a polished, fully-functional video game in Unity, and now you’re finally ready to publish it to the app stores! When you want to export your game to the Windows Store, here is a walk-through for how to do it.  Prerequisites: In order to build apps for Windows…

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First Game Advice

List of tools for building a first video game: Unity 5 & Visual Studio Community edition for 3D and 2D games. (Two hour download time) Construct 2, GameMaker: Studio, or Stencyl for simple 2D games. (One hour download time) RPGMaker for Role Playing Games.  RenPy for anime-style Visual Novels.  Adventure Game Studio for adventure games like Monkey Island. Inform or Twine for text-based games. For assets like…

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