A Whirlwind Tour of RNNs with Docker (shortcut!)

Note: This video has subtitles – Click the “CC” button to activate. RNN on Windows 10: Docker I created an Azure Container Registry (ACR) to store a Docker container image of Cristian Baldi’s Docker-torch-rnn (which uses Justin Johnson’s “torch-rnn” project, a refactoring of Andrej Karpathy’s “char-rnn.”) An ACR allows for the use of open-source Docker…

0

A Whirlwind Tour of Recurrent Neural Networks (no shortcuts)

Welcome to a Whirlwind Tour of RNNs! PLEASE see this previous blog post for important information and prerequisites before continuing! Step 1) Preprocess Before you begin, you’ll need to preprocess your data set, using the script “scripts/preprocess.py”. This will generate an HDF5 file and JSON file containing a preprocessed version of the data. Torch-rnn comes with…

0

Whirlwind Tour of Recurrent Neural Networks (PREREQUISITES)

Neural Networks. Deep Learning. TensorFlow. What are these buzzwords? What is the latest Artificial Intelligence craze? This advanced session contains cutting-edge information not easily found online, and does not require a PhD in Machine Learning to understand. Recurrent Neural Networks (RNNs) can be used to generate text that will look like its original training data. There are many articles out there…

0

Demystifying Construct 3

Construct 3 allows you to easily make games for HTML websites, and export to all kinds of platforms. It’s free, fully contained in-browser, and no installation required, so it works on Macs too! Construct 2, also made by Scirra, is a downloadable program (for Windows only) that works in much the same way as Construct 3.  Both…

0

Indie Dev Podcast – Sarah Sexton

Increasing diversity in games and the STEM fields is my passion. I was honored to join Dave Voyles for an interview about who I am, what I do in my career and my community, and the website I use to transcribe mu interviews with women who build video games, www.shebuildsgames.com.  As an undergrad, I founded the Ada Lovelace Club…

0

Demystifying Ren’Py

Visual Novels A visual novel is an interactive game style introduced in Japan in the early 1990s, featuring mostly static graphics, most often using anime-style art or occasionally live-action stills (and sometimes video footage). As the name might suggest, they resemble mixed-media novels. Ren’Py is a cross-platform “Visual Novel” engine that runs on Python (hence the “Py”). It comes pre-packaged with a lot…

0

Demystifying GameMaker Studio

GameMaker Studio is a free, code-optional game engine. It creates 2-Dimensional games and is a well-documented tool that has been a staple in the independent games community for many years. The engine is robust, and a lot of well-known indie games have been made in it, such as Spelunky by Mossmouth and Undertale by Toby…

2

Microsoft Bot Framework Part 4: Natural Language AI, LUIS

Welcome to the fourth post on using Microsoft Bot Framework! Microsoft Bot Framework Part 1: Getting Started Microsoft Bot Framework Part 2: Hello World Microsoft Bot Framework Part 3:  Conversation For the final installment of my 4-part blog series, there is a special guest I would like you to meet: LUIS! Language Understanding Intelligent Service…

3

Microsoft Bot Framework Part 3: Conversation

Welcome to Part 3! Join me to learn more about how to build conversational dialog options into your bot. Conversations Bots are fun because we can type to them in plain English. The next step that makes it cool is getting them to talk back to you with different phrases. My previous blog posts Part 1 and Part 2 explained how…

6

Microsoft Bot Framework Part 2: Hello World

Welcome back to the continuation of Microsoft Bot Framework Part 1, for more information on how to configure new channels with communication services such as Slack and the web. Before we can connect our bot to users on the web, there are a few security measures we’ll have to take with our code. Many REST APIs…

5