Visual Studio Toolbox: PowerShell Tools for Visual Studio 2015

In this episode, I am joined by Adam Driscoll, author of the very popular PowerShell Tools for Visual Studio. This extension is a set of tools for developing and debugging PowerShell scripts and modules in Visual Studio. With this extension, you can edit, run and debug PowerShell scripts while leveraging Visual Studio’s editor and debugging…

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Visual Studio Toolbox: Integrating Power BI Into Your Web Applications

In this episode, I am joined by Charles Sterling, who shows how to use Power BI in your development efforts, specifically how to call REST APIs with Power BI without writing any code.  You can parse, model and transform the resulting JSON to make creating rich interactive reports a snap and integrate this into your development efforts…

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Visual Studio Toolbox: Building a Windows 10 IOT App

In this episode, I am joined by Daniel Jacobson, who shows how he built a Windows 10 IOT app that can be used by a coffee shop to know when customers enter and exit the shop. With that data, the shop can monitor traffic flow and figure out things like what days and times are…

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Visual Studio Toolbox: UWP Community Toolbox

In this episode, I am joined by David Catuhe, the project lead for the UWP Community Toolkit, an open-source collection of helper functions, custom controls, and app services that simplifies and demonstrates common developer tasks for building UWP apps for Windows 10. David shows how easy it is to use the Toolkit and discusses some of…

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Visual Studio Toolbox: Advancements in Data Technology

In this episode, I am joined by Scott Klein, host of the Data Exposed and SQL Unplugged shows, for a whirlwind tour of some of the advancements in data technology that have appeared recently. We review data technologies and services covering both on-premises and the cloud. Highlights include: – SQL Server 2016 [03:30] -> Some…

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Visual Studio Toolbox: What’s New in Xamarin.Forms

In this episode, I am joined by James Montemagno, who shows us what is new in the latest version of Xamarin.Forms, which enables you to build a native UI for three platforms with one shared C# codebase. Simply put, if you know C# then you already know how to build iOS, Android, and Windows apps….

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Visual Studio Toolbox: Getting Started with Xamarin

In this episode, I welcome James Montemagno back to the show to talk about how you can get started developing with Xamarin. James shows exactly what you need to get started building mobile apps with Xamarin including the hardware required and software you need to install. He then shows how to leverage your existing .NET…

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Visual Studio Toolbox: C++ Debugging Tips and Tricks

In this episode, I am joined by Andrew Hall, who shows a number of cool debugging tips and tricks for C++ developers. More specifically, he shows: Configuring launch options from project properties (command line arguments and setting environment variables) Seeing function return values Set next statement Step into specific Run to cursor Edit and Continue…

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Visual Studio Toolbox: Build a Unity Game Part 4

In this episode, I am joined by Stacey Haffner, co-owner/dev of What Up Games, who will show us how to build a Unity game that includes simple mechanics such as audio, animations, AI and UI. The game is Super Space Shooter and it involves shooting enemy spaceships. In the last of this 4 part series,…

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Visual Studio Toolbox: NuGet Hits A Billion Downloads

NuGet is the package manager for the Microsoft development platform including .NET. It recently surpassed 1 billion downloads. In this episode, I am joined by Phil Haack, Jeff Fritz and Hari Menon to talk about NuGet, its origins and the important role it plays in software development.

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Visual Studio Toolbox: Building a Unity Game Part 3

In this episode, I am joined by Stacey Haffner, co-owner/dev of What Up Games, who will show us how to build a Unity game that includes simple mechanics such as audio, animations, AI and UI. The game is Super Space Shooter and it involves shooting enemy spaceships. In part 3 of this 4 part series,…

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Visual Studio Toolbox: Build A Unity Game Part 2

In this episode, I am joined by Stacey Haffner, co-owner/dev of What Up Games, who will show us how to build a Unity game that includes simple mechanics such as audio, animations, AI and UI. The game is Super Space Shooter and it involves shooting enemy spaceships. In part 2 of this 4 part series,…

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Visual Studio Toolbox: Build A Unity Game Part 1

In this episode, I am joined by Stacey Haffner, co-owner/dev of What Up Games, who will show us how to build a Unity game that includes simple mechanics such as audio, animations, AI and UI. The game is Super Space Shooter and it involves shooting enemy spaceships. In part 1 of this 4 part series,…

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Visual Studio Toolbox: MyDriving Sample Application

In this episode, I am joined by Harikrishna Menon, who shows us MyDriving, an Azure IoT and Mobile sample application. This solution uses On-board diagnostics (OBD) data from your car to analyze your driving. The backend uses multiple Azure Services like IoT Hub, Stream Analytics, SQL databases, HDInsight, Machine Leaning, and App Services and how…

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Visual Studio Toolbox: Live from Build 2016

In this episode, live from BUILD 2016, I am joined by Ryan Salva and several luminaries from the JavaScript world: John Bristowe (NativeScript evangelist), Max Lynch (co-founder of Ionic) and Jesse MacFadyen (one of the founding developers of PhoneGap/Cordova). Ryan updates us on some news and then John, Max and Jesse shed light on modern…

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Visual Studio Toolbox: Web Extension Pack

In this episode, I am joined by Mads Kristensen, who shows us the Web Extension Pack. This extension installs a number of extensions that help you become a more productive Web developer. The extensions contained in the Web Extension Pack have been proven to be stable over time and useful for all Web developers. The…

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Visual Studio Toolbox – Visual Studio Tools for Unity

In this episode, I am joined by JB Evian, who gives us a walkthrough of how you can write and debug your C# based Unity game scripts using Visual Studio. With the Visual Studio Tools for Unity, you get full IntelliSense and the ability to implement MonoBehaviours. You can take advantage of the full Visual…

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