Adventures in XNA 6: A Wii Flock of Boids

Here’s a flock of butterflies, brought to you in XNA, which can soar around their environment with the help of the Wii controller. By tilting and rolling the Wiimote, you can control the flight of the lead butterfly.  The rest of the flock sticks together, chasing you wherever your accellerometer-fuelled flights of fancy take you….

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Guitar and Wii Controller into XNA: All Games are Wish Fulfillments

One of my favourite game designers of all time, Tim Schafer (Grim Fandango, Full Throttle, Psychonauts) once hammered home during a talk at the Game Developers Conference that all games are wish fulfillments. That probably explains why I played a lot of Guitar Hero 2 this week.  (I was having trouble with the licks ’til…

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Adventures in XNA 5: The Sharing of Games is About to Begin

An imminent update to the XNA Framework will allow for sharing of packaged XNA Game Studio Express Games. Developers will be able to package their binary games into a single file to share with other users of XNA Game Studio Express.  These files can be emailed or hosted on websites like any other files.  To…

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Adventures in XNA 4: XNA Creators Club Goes Live at the GDC

If there’s one thing that the XBox teams seem to nail, it’s the community orientation of sites like the new XNA Creators Club.  It’s the shiny new hub for all things XNA, including samples, downloadable games, video tutorials, developer forums, and more. I authenticated at the site in a few seconds using my Passport and…

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Adventures in XNA 3: The XNA Animation Component Library

I’ve mentioned the XNA Animation Component Library in passing in my last two posts on XNA, so I wanted to take a moment to direct you toward the XNA Animation Component Library. I will confess: there is a reason it took me a while to launch myself into XNA.  The original challenge I’d set myself…

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Adventures in XNA 2: How Hard is XNA Development, Really?

You probably don’t read the Official XBox Magazine, which is billed as “The UK’s Number One XBox360 Magazine.”  All you need to know is that it’s a magazine written by fanboys, for fanboys.  Impartiality doesn’t seem to be on tap there, but admiration for all things XBox certainly is. So imagine my surprise a few…

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Adventures in XNA 1: Mind Balance Reborn

I sank my teeth into XNA last week and have both the rings under my eyes to prove it, as well as a complete game running on my XBox360! I’ve heard the XNA vision articulated as “enabling the YouTube of Games.”  XNA has opened up the XBox360 game console to enthusiast developers and designers, who…

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A week in the arctic (.NET, AI, Photography, Moose)

In the spirit of five things you didn’t know about me comes thing #6 you were blissfully unaware of: #6: I spent a summer north of the arctic circle, in Tromsø, northern Norway and #6a: I was up there again last week!  Here’s stuff from my trip along the themes of this blog:   .NET and AI: I…

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XNA Game Studio Released, just in time for the holidays

Vista has launched here in Ireland, and I’m long overdue for writing about that (soon, soon)… but what better way to wrest myself away from Gears of War than to say that XNA Game Studio Express has been released, and now you can author your own games for the XBox360 in C#! So much for…

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XNA Video Montage shows nascent indie games (and XNA Studio Beta 2, with Content Pipeline!)

I’m impressed by the diversity and quality of the nascent indie games featured in this XNA Video Montage, which was released on Major Nelson’s blog in a format which is optimized for the Zune.* XNA Game Studio is a set of tools based on Visual C# Express 2005 that allow students and hobbyists to build…

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