Interview about a past life

Over at The Z Buffer, Andy Dunn posted an interview he did with me a few weeks back about my work on the Symphony graphics and signal processing engine.  It features hefty doses of .Net, and a graphics engine built with Managed DirectX. 

And Symphony is the only substrate known to man that integrates brain-computer interfaces with Scottish tightrope-walking behemoths.

[updated link because of this]

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