Windows Phone Peer-to-Peer Multiplayer Game using Sockets in XNA

One of the new features for the app platform in Windows Phone Mango is TCP and UDP Sockets.  In this blog post, I’ll talk about using this to augment an existing game to add peer-to-peer multiplayer over WiFi using UdpAnySourceMulticastClient.  Phones running the game on the same WiFi network automatically discover one another and the players just appear on…

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