Shader Series: Which Direction?

I’ve started work again on the Shader Series of XNA Creators Club samples.  I left off with Shader Series 4: Materials and Lights.  I’m working on the documentation for my next sample now, in which I show multiple pass (additive) opaque lighting.  It’s another atomic technique in the arsenal of what every graphics programmer should…

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If I was running a game studio (humor)…

Today I had a conversation with a coworker about how I could afford to run a game studio if I were to try to make one today.  My primary plan of action would be to find some extremely low cost-of-living areas in which to settle, like Superior, WI.  Apparently there are 2000 square foot houses…

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Game Design Post Delay

Hello, for anyone looking at my recent posts on game design, there will be a bit of a delay before the next one.  It has nothing to do with the content — I’m going through a bit of a family emergency right now.  My polan was to post a discussion Domain Interaction up sometime in…

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Domain Model for Game Design Part 2

Yesterday I listed the domains for the design model; today I’ll list what they’re used for.  In later updates I’ll post more specifics on these uses, but for now, I’d just like to scope things.  This list is not final, and there are probably additions as I discover things with the case studies.   What…


Domain Model for Game Design Part 1

I’m treating the Domain Model for Game Design like an unproven scientific theory.  The Academy of Arts and Sciences states that a theory must have two properties: 1.       It must be an explanation of a feature supported by experimentation 2.       It must be able to make predictions In this case, my “experiments” are the case…

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Back on the Blog

River’s End is mostly complete.  It’s not much of a game, but it is a very relaxing experience.  It just needs some polish, a few new graphics systems, and a little more content and it’ll be ready to go.  However, I don’t know yet how or if I can distribute it, so understandably, my enthusiasm…

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