Shader Series: Which Direction?

I’ve started work again on the Shader Series of XNA Creators Club samples.  I left off with Shader Series 4: Materials and Lights.  I’m working on the documentation for my next sample now, in which I show multiple pass (additive) opaque lighting.  It’s another atomic technique in the arsenal of what every graphics programmer should…

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If I was running a game studio (humor)…

Today I had a conversation with a coworker about how I could afford to run a game studio if I were to try to make one today.  My primary plan of action would be to find some extremely low cost-of-living areas in which to settle, like Superior, WI.  Apparently there are 2000 square foot houses…

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Game Design Post Delay

Hello, for anyone looking at my recent posts on game design, there will be a bit of a delay before the next one.  It has nothing to do with the content — I’m going through a bit of a family emergency right now.  My polan was to post a discussion Domain Interaction up sometime in…

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Domain Model for Game Design Part 2

Yesterday I listed the domains for the design model; today I’ll list what they’re used for.  In later updates I’ll post more specifics on these uses, but for now, I’d just like to scope things.  This list is not final, and there are probably additions as I discover things with the case studies.   What…

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Domain Model for Game Design Part 1

I’m treating the Domain Model for Game Design like an unproven scientific theory.  The Academy of Arts and Sciences states that a theory must have two properties: 1.       It must be an explanation of a feature supported by experimentation 2.       It must be able to make predictions In this case, my “experiments” are the case…

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Back on the Blog

River’s End is mostly complete.  It’s not much of a game, but it is a very relaxing experience.  It just needs some polish, a few new graphics systems, and a little more content and it’ll be ready to go.  However, I don’t know yet how or if I can distribute it, so understandably, my enthusiasm…

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GameFest 2007: Mission Complete

I’m back from GameFest 2007 and I can start to take back parts of my life.  The last 3 months have possibly been the busiest and most stressful of my entire life.  The rewards have been incredible though, and I’m still glowing about the fantastic reception to the XNA Game Studio track. For those of…

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Dev Diary: River’s End

Apologies for the lack of updates, it’s been a crazy month.  Even with all the madness of work, I have had some spare time to work on my private game project.  I’ve been using this to keep my game-dev/c# skills sharp as well as to “feel the pain” of my customers.  Though to be perfectly honest,…

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LampGame Update

Despite my lack of posting, work on my ambient game continues.  I’m working 60 to 90 hour weeks these days so I don’t have a lot of free time for things like blogging, games, or sleep.  Anyways, here’s an updated screenshot from the game, complete with my first pass at rendering “ghosts”.  I say first…

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Lamp Lighting

In this update on River’s End (previously Rox 3D), I’ll be talking about the process by which I arrived at a lighting model for the paper lanterns that feature prominently in my new game.   Early on, I decided I wanted to blur the line between realism and style for this title.  Obviously, any game…

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