More posts coming, magazine article published!

I apologize for the lack of updates in a while, but things have been pretty busy at work. I’m working on a new post and I’d love to get some feedback on what topics people want to see most in the future.

Topics I have planned:

  1. Finish the math primer (rotations & quaternions)
  2. Collision detection infrastructure
  3. Common collision detection algorithms in detail (multiple posts)
  4. Physics simulation infrastructure
  5. Common physics integration and solver algorithms (multiple posts)
  6. Architecture and building of a full physics and collision engine (multi part series)
  7. If there’s enough interest in non-physics topics, I can go into graphics, scripting and general engine design

By the way, I recently wrote an article about collision detection that got published in the April issue of GameCoderMag. Check it out!

Comments (4)

  1. Alejandro says:

    In that exact order it would be great!

    I have been reading the math primer series and it has been AWESOME.

    Thanks a lot for your efforts by the way.

  2. Rob says:

    Just a quick note to say that I've enjoyed the articles so far and I'm looking forward to the new ones greatly.

    Please don't assume because there's few people commenting that no one is reading.

    Keep up the good work Reza!

  3. Reza Nourai says:

    Thanks for the support!

    I'm working on the rotation and quaternion post and should have that out very soon.

  4. BakerCo says:

    Your list is exactly what I'm looking for in that order. Thank you for doing what you do. I think finishing the Mathis essential to getting the other topics done. I am however really looking forward to collision detection both 2d and 3d if you feel up to it. Again thanks this has been a huge help!!


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