More posts coming, magazine article published!

I apologize for the lack of updates in a while, but things have been pretty busy at work. I’m working on a new post and I’d love to get some feedback on what topics people want to see most in the future.

Topics I have planned:

  1. Finish the math primer (rotations & quaternions)
  2. Collision detection infrastructure
  3. Common collision detection algorithms in detail (multiple posts)
  4. Physics simulation infrastructure
  5. Common physics integration and solver algorithms (multiple posts)
  6. Architecture and building of a full physics and collision engine (multi part series)
  7. If there’s enough interest in non-physics topics, I can go into graphics, scripting and general engine design

By the way, I recently wrote an article about collision detection that got published in the April issue of GameCoderMag.Check it out!