I've been a closet XNA fan for a while. I've been lurking and watching to see how they plan solve some really hard user-generated content problems...
“The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,” said Schappert. “Our goal is to drive a creative and social revolution in games with the same transformative power that we’ve seen in digital music and video sharing.”
Microsoft looks to 'community' for new games (msnbc.com)
It seems like they've got some great solutions. Time to dust off the game proposals that I made my kids write* and actually sling some code under them...
Watched the GoW2 trailer last night on XBL. Several times. Since we couldn't see the lunar eclipse for all the freaking cloud cover!! I hope the new "chainsaw uppercut" is a move they're modeling for the actual game. Very cool.
Both are great new announcements!
In unrelated news, I'm still trying to get excited about Too Human, but I'm still chasing all the Mass Effect achievements (almost done with Medal of Valor on insanity; just got Krogan Ally and Sentinel Ally on the insanity playthrough) and I'll probably get distracted by Lost Odyssey if I can get my copy before the company store runs out today. I'm frightened by the fact that Too Human is already planned to be a trilogy. But since I already know that the first DLC for Mass Effect called "Bring the Sky Down" is scheduled for March 10, I'd better hurry up and snag all the achievements this week. So much for that plan to get to the gym and get back in shape some day, the webernets keep getting in the way... Ooh, shiny object!!
* Being a mean, ogre-type parent of homeschoolers, I treat everything as a "teachable moment" or a "learning opportunity." Heh! They wrote pretty good business plans for what they wanted to spend their allowance money on, considering the older two are 8 and 9.