Comments (7)

  1. Stephane Rodriguez says:

    Oddly enough, I did exactly that in the past with a Silicon Graphics and a network made of 200 crossed mass-springs. Really, the mathematics behind it is a no brainer (one-step Euler integration), and is highly parallelizable.

    The funny thing is that the texture itself is contributing a lot to the realistic nature of the simulation.

  2. Peter Torr says:

    I wonder how many people would buy a game where the only thing you did was ram really expensive cars into walls and other obstacles. It sure looks like fun! 🙂

  3. Stephen says:

    Just wanted to let you know that your presentation on VSTO and VSTO2 were awesome!

    It was obviously a developer doing the talking, but the level of content, detail, and reasoning was very much appreciated.

    Looking forward to your security talk on Office!

  4. Peter Torr says:

    Actually it was Eric doing the talks… I’ll pass on your kind words to him. But yes, Eric is an awesome dude:

    http://weblogs.asp.net/ericlippert

    It is of course understandable that you got mixed up — we are the "Evil Security Twins" after all:

    http://weblogs.asp.net/ericlippert/archive/2003/09/25/53097.aspx

  5. Stephen says:

    Yes – you are correct. I have both of your blogs’ feeds sinking in the same folder in SharpReader (Security) and I clicked on the wrong post 🙂

    My apologies – to both of you 😛

    Just know that there are only 3 feeds in my security folder, including MHoward – so you’re both in my exclusive security club [grin]

  6. Peter Torr says:

    Boy, it sure must annoy you when I talk about the Pet Shop Boys then 😉

    You should try reading Dana Epp as well.

    http://silverstr.ufies.org/blog/

  7. Patrick says:

    My favorite video games are the ones where you blow stuff up.