Friday the 13th is here, and so is the 2nd FSX-DX10 progress report

With this blog post, I have likely run out of snarky dates to make a post on. Ides of August anyone? J. So on with the show First, this is not the FSX-DX10 feature discussion. Nor is this the “what will be in the DX10 release for DX9 users” discussion. Why not you ask? Because…


FSX SP1: The blog posts

We have collected the set of blog posts I created on release of SP1, and turned them into an article on FSInsider, here, that makes for a little easier reading.


Summer is here, and so is the start of info about FSX-DX10

So it’s the first day of summer! As part of the celebration, I wanted to talk about and show progress on FSX-DX10. First, though, let’s talk what I can show and when, as well as requirements for FSX-DX10. I am not here to talk features. Not yet anyways. I am going to show progress on bringing the engine…


FSX SP1:Beta3 posted

We just posted SP1 Beta3 to the beta testers. We had a couple extra 3rd party bugs that needed to be fixed ( animated parts, mouse rects on the panels, lighting ) that we needed to fix and in fixing the stutters with the first round of threading code we lost some perf and had…


3rd party complications due to multiple FSX releases?

Multiple times a concern has come up that our release plan unduly complicates the 3rd party developer’s lives and they now have support issues across multiple platforms. I have replied at least once, but instead of my posts getting buried out there in numerous threads, I will blog about this.   I don’t understand this…


The PC Industry, Multicore, and FSX ( with a little DX10 thrown in for good measure )

This is a recap of an post, that I wanted to capture here. I’d like to take the time to address 2 areas that come up often: 1)FSX designing for multicore2)FSX designing for DX10 1)FSX designing for multicore As I stated in a previous post last year, the switch from Ghz to Multicore took…


FSX Progress Update – SP1 and DX10

Its time for another update on FSX Progress. This is largely similar to what I posted on SP1 We are working thru the set of tasks we identified for SP1, are getting closer to closure and a final test pass, and should have more to say as far as details in the next couple…