Available "True FSX" Freeware Aircraft Add-ons and FSX

Lately the chorus of voices complaining about lack of add-ons for FSX has stopped complaining about payware add-ons because the aircraft, airports, and scenery add-ons have really multiplied in the last few months. I have linked to more than a few of these on my blog as well.   Now, the chorus seems to have…


Excellent scenery library management post

here http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=453294&mesg_id=453571&page= this contains excellent advice for anyone who doesnt know how to do this, and is a good review for those who think they do know.


Two more Propliners for FSX

Connie DC-7 The  FSX add-ons are really starting to roll out. Now if Nehalem delivers the performance everyone needs, then the future is indeed so bright we need to wear shades.


More positive news for FSX

Carenado, a major add-on aircraft developer, has announced they are going “FSX only” with all future development. See the update here. With FSX 2 years into its cycle, and 2 years or so remaining, it is time for this and I expect over the next 6 months or so we will see more announcements like…


Rocket Racing League

is at Oshkosh and one of the models flew, how cool is that! a nice writeup on msnbc.com at http://cosmiclog.msnbc.msn.com/archive/2008/07/29/1232296.aspx more good coverage at aero-tv.net http://www.aero-news.net/index.cfm?ContentBlockID=f644eea8-671e-4d93-8bf4-6936385eea65&#d


Article on how to convert 3DSMax content for use with GMax

I worked with Chuck Jodry  and John Walton on an article to showcase how to convert 3DSMax model content so it can be used with GMax. It turns out this is hard and may be a limiting factor for freeware model developers. The article is here an I hope it is helpful. The DC-3 model that goes along…


Gamefest 2008 and the DirectX 11 announcement

GameFest 2008 slides are available athttp://msdn.microsoft.com/en-us/xna/aa937787.aspx GameFest is the annual developers conference run by Microsoft. The focus is split between XBox 360 and PC, with a decent amount of material for the PC side. Of especial interest is the DirectX 11 announcement, on GamaSutra here http://www.gamasutra.com/php-bin/news_index.php?story=19522 and on EXPReview here http://en.expreview.com/2008/07/23/driectx-11-preliminary-details-emerges-in-gamefest/ Bit-Tech is also good,…