Johanna Rowe: A few tips about Microsoft PixelSense…

Our thanks again to Johanna Rowe, designer and Hardware Interaction Design and Development MVP, for sharing another guest blog post in French and English: A few tips about Microsoft PixelSense – A process to create great applications for the Samsung SUR40. Each time you want to create a PixelSense application, it’s because this technology answers to a particular use you want to enable…


Garage: Photos App sample and controls

The Garage is back to share the Photos App — a sample application with reusable sample controls for use with the Microsoft Surface 2.0 Software Development Kit (SDK), It’s more goodness for the Microsoft PixelSense community. This seemingly straightforward application packs some important design and engineering innovations that make it easy for people to walk right up to…


Johanna Rowe: Designing a Microsoft Surface 2.0 application

Our thanks and appreciation to Johanna Rowe, designer and Surface MVP, for sharing the following guest blog in French and English: Over the last few years developers have started working with professionals from several new fields of activity. These include ergonomists, graphics professionals and much more recently, “design” specialists, coming from industrial environments. Such design professionals are…


Next week: The Microsoft Surface SDK and other Tools and Resources will be available to you!

Today I’m excited to share with you  resources that should improve our partner’s ability to design and develop Surface Applications to support the next generation device – the Samsung SUR40 for Microsoft Surface. We are going to launch a  “center of excellence” for Surface development that includes the new SDK, and a program to allow…


MIX Interview with Channel 9 on Surface 2

This is a 7 minute interview we had with Channel 9 at MIX right after the presentation. Larry Larsen asked Luis Cabrera a few questions about our hardware, our SDK and the feeling at MIX.Thanks Larry! Follow us on twitter at @surface, or read about Surface in our Website. Feel free to comment on Surface…


Surface Present at MIX 2011

We are having a great time at MIX 2011, and channel 9 has posted the two presentations we had yesterday. I personally enjoyed talking to so many passionate developers and designers just super interested in Surface 2. You could really feel the excitement in the room! I know we had a full room (photsynth of…


Three new Microsoft Surface Code Samples

Three full application samples have been available at code.msdn.microsoft.com for about 3 months now. Posting this so that everyone knows of these invaluable resources. Luis CabreraPlatform Program ManagerMicrosoft Surface Microsoft® Surface® Live Stream Code SampleLive Stream enables businesses to engage their customers face-to-face using the most recent and relevant Twitter™, Flickr®, and RSS newsfeeds. Community…


How do you use the following SDK tools…

The Surface SDK Team is looking for your feedback with regards to the tools available on our SDK.  We would like to know if you use the following tools, how often you use them, and what you use them for: 1. InputVisualizer tool.2. SurfaceStress tool.3. Identity Tag Printing tool. Also, are there any features you would like to see in these…


Raise of Hands: Do you use the Surface Simulator? Do you use the Surface Simulator APIs?

Dear Readers, Hello, I am Luis Cabrera, the Program Manager responsible for the Surface SDK. I would like to get a better idea for the usage of some of the functionality we have exposed in our Surface SDK in the past. For those of you who are developing using the Microsoft Surface SDK, I would like you to respond to the…


Surface SDK 1.0 SP1 supports XNA Game Studio 3.0 and later

Prior to SP1 the Surface SDK supported only XNA Game Studio 2.0, which lacked support for Visual Studio 2008.  Most people don’t know it, but our the Surface SDK 1.0 SP1 release added support for XNA Game Studio 3.0 and later.  And starting with version 3.0, XNA Game Studio supports Visual Studio 2008. Note: You…

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