CES…Here We Come!!

CES is right around the corner and the Surface team is getting ready to show off some new demo experiences. Over the past few weeks (and nights, and weekends, and mornings…ugh) we’ve been dogfooding these demos and making sure everything is tip-top. So, the Super Friends had their Hall of Justice…well, we have the Hall of Surface……

3

Access Points

  Let’s dive into some design.  Obviously, there’s way too much to cover so I’ll start small and specific and we’ll gradually cover more ground over time.  So, I’ll start with general navigation and a key navigational element we call “Access Points”.   In creating a navigation model for any system, you generally take stock…

1

Why 52?

As I mentioned a while back, there is theoretically no limit to how many contacts an app can get simultaneous input for.  The official number is “dozens and dozens”, but internally we use 52 to set performance goals for the platform.  In choosing the number to set as our arbitrary v1 benchmark, the team evaluated a…

1

Sarcastic Gamer Gets Hands-On With Surface

Last week Lono and Doc from Sarcastic Gamer came to our little corner of the world for a behind-the-scenes Surface geekfest. Here they are with Ali, our UX Manager. Now who exactly is Sarcastic Gamer? It’s a great site run by a group of hardcore gamers that happen to be responsible for the most watched viral…

2

Terminology

Stepping back a little bit from my previous posts, I’d like to lay out some of the basic terminology you’ll see myself and others using here.   Surface & surface Surface with a big ‘S’ is our product name and refers to the entire hardware+software+services package.  With a little ‘s’, surface refers to the part…

2