Using PIX on hybrid graphics systems

If you are using PIX on a laptop which contains both integrated and discrete GPUs, you may be disappointed to notice that we currently¹ default to running the PIX analysis engine on the less powerful integrated part. For those who prefer to use the discrete GPU, we have added documentation about how to configure that…

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PIX 1702.23.002 – visualizers, better warnings UI, memory capture type tracking, and MSAA sample inspection

Today we released PIX 1702.23.002 beta.  New in this release: Rendertarget visualizers Improved Warnings user interface Memory captures now show allocated types On some hardware, the Pipeline view can now inspect individual sample values from MSAA rendertargets and depth buffers Shader debugging bugfixes Improved performance on captures that use tiled resources   Rendertarget visualizers are…

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PIX 1701.26 – GPU counter rollup, thread names, and high DPI UI

Today we released PIX 1701.26 beta and an updated WinPixEventRuntime (version 1.0.170126001).  The event runtime upgrade is optional, as the latest PIX is compatible with older event runtimes. Most of these changes are in response to early feedback from customers.  Your input is valuable to us, so please keep it coming! New in this release:…

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Introducing PIX on Windows (beta)

Welcome to our new PIX team blog! PIX is a performance tuning and debugging tool for game developers.  It has a long and storied history spanning three generations of Xbox console.  Today we are pleased to announce that a beta release of PIX is now available for analyzing DirectX 12 games on Windows as well….

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