Many Questions: Generics Variance

One of the main benefits of the addition of generics to C# is the ability to easily create strongly typed collections using types in the System.Collections.Generics namespace. For example, you can create a variable of type List<int>, and the compiler will check all accesses to the variable – ensuring that only ints are added to…

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Many Questions: general catch clause

I’m back from my course on Software Design. Now that we are starting to think about the version of C# after VS 2005 we are shining a bright light on all the ways the current compiler codebase could be better. This is the fun part of the product cycle where you get to really dig…

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Out this week …

I’ve been out this week taking a great course on designand architecture. For those interesed in the evolution of C#, check this out  http://msdn.microsoft.com/events/pdc/ 

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Many Questions: switch on type

I hope everyone had a good fourth of July weekend. I certainly did. I spent the weekend hiking around the Olympic peninsula with my girlfriend and capped it off watching the fireworks here in Seattle. On to our question of the week: We get a lot of requests for addditions to the C# language and today…

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Many Questions: Protected Constructors

Well here it is, one week into my many questions series and I’m already late for the second issue. I have a good reason though, as I took a long weekend to rock climb out at Stone Hill near Eureka Montana. If you are into climbing, I highly recommend it – Stone Hill has a…

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Many Questions: User defined conversions and Interfaces

I get a lot of questions about the rationale behind the design of the C# language. Over the next few months I’m going to try and make a point of posting a C# language design question up here every Monday. This week’s question comes from Erik Meier. I was wondering what the reason is to…

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A Quick note on using statements in C#

Nicholas Paldino(caspershouse.com) noticed a change in the C# using statement between Beta 1 and Beta 2 of VS 2005. Here’s the full story … In V1 and V1.1, the C# compiler accepted only types implementing IDisposable in using statements. In Beta1 of Whidbey we added support for the pattern based resource types, and in Beta2 we reverted…

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Busy

Hey Folks, I just wanted to let you all know that I’m busy working on getting Whidbey out and into your hot little hands and I won’t have time to post here for a few weeks. Cheers, Peter

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Mark the Date! April 21st- Chat with the C# Language Team

The C# team is hosting a chat about the C# language design on April 21st. This is a great opportunity to find out more abouthow and why the C# language works the way it does. Find more info here: http://msdn.microsoft.com/chats/

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More Nullable Info …

Luca Bolognese, our intrepid C# compiler PM, posted some interesting Nullable info http://blogs.msdn.com/lucabol/archive/2005/01/20/357353.aspx.

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