WPF input Interop over DirectX Airspace

I’ve seen that the Airspace regions constraints have been a concern for some folks interested in using DirectX with their WPF applications. Based on this, here is a follow-up to an earlier sample I posted, this time using Layered windows to intercept input, allowing for the provision of rich WPF context menus, tooltips, and traditional mouse…

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Premiere Post! WPF w/ Direct3D Shader Interop and simple databinding

Based on some questions I’ve seen on the forums, with regards to WPF on the issue of Shader use and technologies, I have decided to prepare a sample which illustrates one approach by which DirectX content can be embedded in a WPF app. In particular, I render a single Managed DirectX surface containing a simple mesh rendered…

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