In my musing on whether people write insane code with multiple overlapping side effects with a straight face, I noted that raising a warning on any code that depends on the order of evaluation would generate a lot of false positives, such as
total_cost = p->base_price + p->calculate_tax();
It has been argued
that this is merely evidence that the
calculate_tax method should be const.
Well, except it may not be const.
calculate_tax needs to look up the tax rate,
which means it needs to look up the tax region,
and it may decide to cache that information in the object so that
future tax calculations can be more efficient.
Which means non-const.
And then there's this:
total_cost = apply_discount(p->base_price) + p->calculate_tax();
This is still a potential dependency upon the order of evaluation,
apply_discount function might modify
the thing that
p points to.
It's unlikely, but technically legal.
In practice, nearly everything you write is potentially dependent upon the order of evaluation, but in practice it isn't because you are not a nincompoop. But the compiler doesn't know that. The compiler must adhere to the letter of the language standard, because it has to compile insane code as well as sane code.
Maybe you'll say, "Fine, the compiler shouldn't complain about potential order of evaluation dependencies in sane code." But now the argument is circular: What is sane code? Code that isn't dependent upon order of evaluation.
Bonus reading: You don't know const and mutable. Which introduces yet another wrinkle into the story.