Why am I in the Quake credits?

Anon wants to know why I am listed in the credits for the video game Quake under the "Special Thanks" section. "Were you an early tester/debugger?"

I've never played a game of Quake in my entire life. I (and most of the rest of the Windows 95 team) played DOOM, but after a while, first-person-shooter games started giving me a headache. By the time Quake came out, I had already abandoned playing FPS games.

I don't remember what it was that I did specifically, but it was along the lines of helping them with various technical issues related to running under Windows. At the time, I was a kernel developer, and the advice I gave was almost certainly related to memory management and swapping.

Sorry it wasn't anything exciting.

Comments (13)
  1. John says:

    Damn.  I was hoping you did something revolutionary like discover a new shade of brown or gray.

  2. Mmx says:

    > like discover a new shade of brown or gray.

    There are only 50 of them. And they aren't for a "family blog" :)

  3. Ryan says:

    pcooper: hey, I resemble that remark! :)

  4. ca_heckler says:

    Regardless of what it was exactly, having your name next to DJ Delorie (which is written without the periods, btw) seems like quite a feat to me :)

    [DJ should be honored to have his name next to mine. (I kid!) -Raymond]
  5. petritis says:

    Wow, I started getting headaches from 3D games in a similar time frame. I played DOOM and was fine, and then later trying DOOM2 instant headaches. Note that headaches from 3D is called 'simulator sickness'. I figured there was a trigger event that changed me from someone who didn't get those headaches, into someone who did. Your are the first other person I have heard of who had something similar happen to them. I have a question: How long after seeing a 3D game screen moving around did you get headaches? (for me it was almost instantly, and would last a couple of days)

    [For me it was much less severe. It would gradually come on over a span of about 15 seconds, and if I stopped watching, it would fade about as quickly. -Raymond]
  6. Kristaps says:

    Could the trick in Sys_PageIn from quakeplus.googlecode.com/…/sys_win.c be one of your valuable tips?

  7. Brian_EE says:

    Predating DOOM was Wolfenstein 3D which for 1992-ish was pretty cool. I remember before that Prince of Persia on the 286 and 386 machines was groundbreaking. You can find that and it plays on XP Pro with compatibility set for Win95.

  8. pcooper says:

    It may be that people read your blog because they *do* find memory management and swapping to be exciting.

  9. ChuckOp says:

    I felt special having my name appear immediately before Raymond's in the Windows 95 Easter Egg. :-)

  10. James says:

    "You can find that and it plays on XP Pro with compatibility set for Win95."

    Pfft! Brian, move on and install DOSBox on Windows 7 (or 8 if you swing that way) for complete DOS game nostalgia, though for Doom of course there are great source ports available with lots of new features, better graphics etc. (use Chocolate Doom if you are a stickler for accuracy).

  11. Mark says:

    Kristaps: there's any interesting store there either way…

  12. q says:

    I played DOOM II on a relatively weak PC. I don't remember the exact specs apart from that it was an AMD and it hadn't quite enough RAM for DOOM II so the latter kept continuously swapping; it was giving around 15..25 FPS. No ill effects.

    However, several years later and on a much faster machine, I tried the game again for the sake of old times. It was running closer to 70 FPS, I think. The result: I couldn't pass further than second level due to growing nausea. My younger brother — same effect.

    I wonder what gives.

  13. voo says:

    @pcooper I agree, I mean who cares who beta tests some software? But giving tips related to "memory management and swapping" wrt the Win95 kernel? Much more interesting ;)

Comments are closed.

Skip to main content