If you ask an old-timer how to test for file existence, they'll say, "Use
GetFileAttributes." This is still probably the quickest way to test for file existence, since it requires only a single call. Other methods such as
CreateFile require a separate
CloseHandle call, which triggers another network round-trip, which adds to the cost.
But back in the old days, the preference for
GetFileAttributes wasn't just a performance tweak. If you tried to open the file to see if it existed, you could get the wrong answer!
Some network providers had a feature called a "data path". You can add directories to the data path, and if any attempt to open a file failed, the network provider would try again in all the directories in the data path. For example, suppose your data path was
\\server1\backups\dir1;\\server1\backups\dir2 and you tried to open the file
File.txt. If the file
File.txt could not be found in the current directory, the network provider would try again, looking for
\\server1\backups\dir1\File.txt, and if it couldn't find that file, it would try again with
All this extra path searching happened behind Windows's back. Windows had no idea it was happening. All it knew is that it issued an open call, and the open succeeded.
As a result, if you used the "open a file to see if it exists" algorithm, you would get the wrong result for any file that existed on the data path but not in the current directory. These network providers didn't search the data path in response to
GetFileAttributes, however, so a call to
GetFileAttributes would fail if the file didn't exist in the current directory, regardless of whether it existed on the data path.
I don't know if any network providers still implement this data path feature, but Windows code in general sticks to
GetFileAttributes, because it's better to be safe than sorry.