Windows Live Messenger Beta Invite for WPF Sample Suggestion: wanna trade?

I have one Messenger Beta invite to give out and I’m always looking for WPF sample suggestions. So… I have no strict criteria. The first suggestion that makes me think “hmm, that looks interesting” wins. Tips: if it’s trivially simple or insanely complicated, you probably won’t get it. Take a look at the samples I’ve already posted…

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A WinFX Bag-O-Tricks

It’s been pretty quiet around the office this week. I’ve had a chance to do some updating and clean-up on a bunch of samples that I’ve created over the last several months. I’ve decided to roll up all of my samples into one application. This will make it much easier to roll changes forward as…

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WinFX Hex

I discovered the game Hex when I spent a semester in Australia my senior year of college. Taking the things I learned building Minesweeper, I thought I’d see how far I could get with Hex. I’m pretty happy with the results. (As with my first post of Minesweeper, this is a work in progress.) I…

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Animating Tile Panel (an excuse to download the WinXP Nov CTP)

I’ve been sitting on this demo a few weeks, so I’m excited to finally share the code publicly. Go down the the WinFX Runtime Components – November CTP The latest release includes a simple, static event: CompositionTarget.Rendering. This simple event will give you call every frame. What does this enable? Some sweet animated effects. I…

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WPF Minesweeper (updated)

I’ve updated Minesweeper (see my last post). We have a timer, a “new game button” and cool graphics when you win/lose. (Alright, I just change the background brush, but it looks cool.) I still need to add options to change the size and number of mines. I also want to do high scores, etc. It’s…

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Mine Sweeper in WPF (Avalon)

Every once in a while someone asks if they could build the next Quake in WPF. While WPF has some pretty cool 3D and animation support, it wasn’t designed for twitch games. DirectX is still your best bet there. There are classes of games that are pretty easy to build in WPF, though. On a…

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PDC: demos, posters, pictures

I got back yesterday from the PDC. It was a great trip. As promised, I’m posting the demo code for my talk.This zip contains each stage of my ColorPicker demo:0) A simple UserControl that uses standard CLR properties and INotifyPropertyChanged1) A conversion of 0) to use DependencyProperty and Binding2) A conversion of 1) to be…

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Custom Panel: TreeMapPanel

TreeMaps have been all the rage. I figured it would be cool to see how easy it would be to build such a thing in WPF. It turns out that getting started in pretty easy. There are a number of implementations of TreeMaps around. I found a Java one that looked like a good place…

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Building a folder picker in WPF

The last time I blogged about TreeView, I was still using the control I personally implemented. Now that WPF actually has a TreeView, lets talk about how to use it.The first thing you’ll notice is that the API for what we shipped is pretty identical to what I blogged. (Guess who wrote the spec for…

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