Take your game development to the next level with Microsoft Azure!

28 November 2014   //   View as Webpage   //   Update Profile
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Microsoft Azure has a variety of features that game developers can take advantage of to enhance the capability of their games and reach a global audience. Games studios from AAA studios to indie developers are using Azure to support their games architecture. Here are some examples:

Palabra is a hybrid between poker and scrabble. This turn-based game uses Azure Mobile Services to authenticate users, send game data to SQL Azure and notification hubs to notify players that it’s their turn to play. Another example of games using Azure is Number-Tap, which was made by one of your fellow kiwi devs. This game uses ASP.NET API to hosted on Azure Websites and like Palabra, stores game data in SQL Azure.

Wordament uses Azure to handle their infrastructure. The game is run on a Cloud Service, routing all game traffic through a ‘visitor centre’ which is load balanced over 3 instances of Web roles. The player will verify their identity using either an Xbox or Facebook account, and the Web role will send a URL to the game room in a region and language that is specific to the player. Once the game is over, the players score is temporally stored in Azure Cache and then presented back to the player through the game room.

Even massive AAA titles such as Halo 4 are leveraging Azure for their games. 343 Industries used HDInsight to gain insights into player behaviour and user preferences. This allows them to tailor their marketing campaigns to improve players user experience and more. Read this case study to see what other benefits 343 reaped from using HDInsight.

How does this apply to you? Well, next week we are running a Microsoft Cloud Camp to teach you how you can apply Azure in your games.

In this interactive event, we’ll take you through an overview of how you can use Azure in your games and how successful titles such as Titanfall use Azure for their games. After that, you will dive into some hands on labs you can prepare for the big competition in the afternoon. The details of the competition will be revealed on the day, but we have a 12-month Xbox Live subscription up for grabs!

Unfortunately we have had to cancel the event in Wellington, but there are still some spaces left for the Auckland event on December 2nd. Don’t miss out! Register now.

Thiago Almeida
Technical Evangelist
Microsoft New Zealand

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Code Club Aotearoa

2nd December (AKL)
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Comments (2)

  1. vatanbit says:

    Very good, thanks for sharing


  2. Dev says:

    Cool, thanks!

    All that is needed now is to respond to demands of the community and sort out the front-end (Unity3d will of course not do for all scenarios):


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