NZ MSDN Flash: Kinect for Windows v2 has landed!


23 July 2014   //   View as Webpage   //   Update Profile
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Kinect for Windows v2 has landed!
On July 15th we made two very exciting announcements. The first was that the brand new Kinect for Windows v2 sensors have started shipping!

The new hardware comes with the following improvements:

  • Skeletal tracking can now track up to as many as six complete skeletons (compared to two with the original sensor), and 25 joints per person (as compared to 20 with the original sensor). Accuracy and range is also expanded, and more stable.
  • Higher depth fidelity gives you better 3D visualization, increased ability to see smaller objects and all objects more clearly.
  • The colour camera captures full, beautiful 1080p video for high-quality video-communications, analytics, augmented reality, and more.
  • Active infrared capabilities allows the Kinect for Windows v2 sensor to see in the dark, enabling a lighting-independent view.
  • You can now use IR and colour at the same time
  • Wider/expanded field of view means users can be closer to the camera and still in view, and the camera is effective over a larger total area.

Head on over to the online Microsoft Store to order yours today.

We also made available a public preview of the Kinect SDK 2.0 SDK, which has the following improvements:

  • Improved skeletal, hand, and joint orientation gives you more anatomically correct positions for crisp interactions and more accurate avateering. These improved capabilities result in more lifelike avatars and open up new and better scenarios in fitness, wellness, education and training, entertainment, gaming, movies, communications, and more.
  • Support for Windows Store apps. The preview includes a full WinRT SDK, with samples for JavaScript, C# and C++ apps. Once the final version of the SDK is available, you’ll be able to submit your WinRT apps and games to the Windows Store, for easier monetization and distribution.
  • Support for Unity 3D means that it will be much easier to build Kinect enabled games with the tools that you already know.
  • Kinect Studio’s enhanced recording and playback features lets you develop on the go, without the need to have a Kinect sensor with you at all times.
  • Gesture Builder lets developers build their own custom gestures that the system recognizes and uses to write code by using machine learning.
  • Advanced face tracking lets applications capture a face with a 2,000-point mesh that looks more true to life. This means that avatars will look more lifelike.
  • New multi-app support enables more than one application to access a single sensor simultaneously. This means you could have a business intelligence app running at the same time that a training or retail or education experience were running, allowing you to get analytics in real time.

The final version of this SDK is expected in coming months. In the meantime, you can download the preview here. For more information and regular updates, follow the Kinect for Windows Blog.

Hannes Nel
Technical Evangelist
Microsoft New Zealand

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