We have three Game Development Webcasts coming up this week. One is the first installment of a two part series on Xbox Community Game development and the other two are the final two parts of a six part series on using C++ and DarkGDK for developing games.
The first webcast of the two-part series provides a high-level view of game creation, submission, peer review, and purchase on Xbox LIVE. In part two of the webcast series, we cover specifics about the submission and review process, taking a demo game all the way through to Xbox LIVE.” Presenter: Kathleen Sanders, Community Product Manager, Microsoft Corporation
12/9/2008 12:00 PM – 1:00 PM Pacific Time | Duration: 60 Minutes
In this webcast, we cover the explosion effects in the game and examine how sounds are triggered by the various game elements. We also explore how to display information on-screen for things like scoring and explain how to control them with simple function calls. Presenter: Lee Bamber, The Game Creators Ltd, CEO and Founder
12/11/2008 12:00 PM – 1:00 PM Pacific Time | Duration: 60 Minutes
Join us for this final installment of our six-part webcast series to learn how to set the difficulty curve of the game and make levels. We also discuss testing the game, making final adjustments to the game, and getting it ready for release. We explore how to take the game further with simple expansion possibilities. We finish with the idea that you are now better equipped to tackle a similar game yourself in C++ and DarkGDK. Presenter: Lee Bamber, The Game Creators Ltd., CEO and Founder
12/12/2008 12:00 – 1:00 PM Pacific Time | Duration: 60 Minutes