In a series of recent columns, Stanley B. Lippman has been working through the design of a software simulation of a mouse (EEK!) and its environment using the resources of the Microsoft .NET Framework and C++/CLI, the revised C++ language binding to .NET that was introduced in Visual Studio 2005.
In the October installment of Netting C++, Stan looked at how EEK! can be initialized using an XML world description file and the facilities of the System::XML and System::Data namespaces. In this issue, Stan shows you the beginnings of the actual Mouse class design.