Finish the...

When we shipped XNA Game Studio 3.0 last month, and then turned on Xbox LIVE Community Games this month, that, to me, really completed our initial vision for XNA Game Studio, the changes in the way games are made, and creating opportunities for a new class of game developers.  While there will always be a…

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The One About Storage

So I’ve played quite a few XNAGS games, and quite a few that have been released to Xbox LIVE Marketplace as part of the Xbox LIVE Community Games beta.  Based on the types of issues we’ve seen and feedback in general about good development practices, we set out to create the “best practices” for creating…

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Audio Compression using XACT

There are two pieces of feedback that I hear quite a bit related to the audio support in XNA Game Studio Express. It only supports WAV files. All of my sounds are in a different format, such as WMA. Audio binaries are too large. WAV isn’t compressed, so my music tracks are huge! We’re investigating…

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XNA Happenings

You’ve probably seen the post announcing we’re releasing a Beta 2 of XNA Game Studio Express.  This release contains lots of fixes and tweaks based on feedback and it includes the much anticipated Content Pipeline!  As we get closer to release, I’ll have a post that explains some of the changes.  If you want to get…

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Calling Casual Game Developers

Are you a hobby, casual or Indie game developer? If so, we’re looking for participants in a usability study which will help us build better products and technologies to help serve your needs in this area. Participation criteria: You must have been actively involved in programming games within the past year. You must be a student,…

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Terrarium 1.2 Server Available

I’m glad to announce that the Terrarium 1.2 Server is finally available for download. Head on over to the Terrarium Downloads area to snag it. Now included is a configuration tool that will create the database, create the virtual directory and congifure permissions and settings for you. Also, the server no longer requires Office Web…

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DirectX 9.0 SDK October 2004 Update Available

An update to the DirectX SDK is now available.  Here is a brief list of changes:         Tool Updates                PIX             – Call capture and playback, Asynchronous events, Triggers and Actions                Maya Exporter   – Maya 6 Support, Procedural texture support, Updated installer         New Samples                C++             – AntiAliasing, Instancing, ConfigSystem               …

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Preliminary Managed DirectX Documentation?

If you’ve downloaded the latest DirectX9 SDK, you may have noticed that all of the Managed docs are tagged with the “This documentation is preliminary and subject to change.“ line.  Here’s the scoop from Mark, one of the Programming Writers: The Summer 2004 SDK Update provides complete, release-quality reference documentation for the following Managed DirectX…

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Heading to Meltdown

I’m heading off to Meltdown.  Well, not really until tomorrow morning, seeing as it is just in downtown Seattle.  Should be cool, hoping to pick up some new ideas to try out. Tom’s giving a talk titled Using Managed Code in Your Game, and there are quite a few sessions on Effects, Shaders and the…

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Terrarium 1.2 Released!

The Terrarium 1.2 client has been released to the public!  Here are various links:   Public Server: http://www.terrariumgame.net/terrarium   Post with details: http://www.windowsforms.net/Forums/ShowPost.aspx?tabIndex=1&tabId=41&PostID=16874   A partial list of What’s New: Organism SDK Installed with Client (Includes docs, tutorials, reference and skeletons) VS.NET 2003 Project Templates Resizable Windows Full screen support (two modes, “maximize” and “Alt-Enter”) Better…

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