Finish the…

When we shipped XNA Game Studio 3.0 last month, and then turned on Xbox LIVE Community Games this month, that, to me, really completed our initial vision for XNA Game Studio, the changes in the way games are made, and creating opportunities for a new class of game developers.  While there will always be a…

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The One About Storage

So I’ve played quite a few XNAGS games, and quite a few that have been released to Xbox LIVE Marketplace as part of the Xbox LIVE Community Games beta.  Based on the types of issues we’ve seen and feedback in general about good development practices, we set out to create the “best practices” for creating…

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A lot has happened…

Since I last wrote about XACT compression over a year ago.  Let’s see: We released XNA Game Studio 2.0. We’ve built a version of XNA Game Studio that will enable the Dream Build Play winners to publish their XNA Framework based games on Xbox LIVE Arcade. GDC 2008 was interesting… We announced Community Arcade games…

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