Audio Compression using XACT

There are two pieces of feedback that I hear quite a bit related to the audio support in XNA Game Studio Express. It only supports WAV files. All of my sounds are in a different format, such as WMA. Audio binaries are too large. WAV isn’t compressed, so my music tracks are huge! We’re investigating…

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XNA Framework Feature Question: Audio

The native XACT APIs have added the support for programmatic wave playback. I.e. at runtime, you can load *.wav files into a Wavebank and play them from there, without needing to create a project and compile the binaries.  This is something we’re looking at supporting in our next release, but I want to gauge how…

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XNA Game Studio Express 1.0 Refresh is Available!

As detailed here, we’ve released an update to XNA Game Studio Express today.  You can get an idea of what’s in it by reading this announcement post.  The primary goal of this release was to get official Vista support into the product.  We also took the opportunity to fix a bunch of bugs and add…

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