I am excited about the upcoming launch of Kinect for Xbox 360 this November and the potential to push the envelope to create new experiences for the classroom and virtual learning environments.
Not only does Kinect (formerly known as “Project Natal”) represent an exciting new platform for the potential of gaming and interaction in new ways…it’s intriguing to think about the possibilities of not only extending natural user interface beyond touch and speech and pen, but actually using visual recognition, voice recognition, as well as gesture motion to capture and create new experiences with technology. Kinect was born out of Microsoft Research…there’s a great video below that shows the concept to reality. You can also read more about what researchers are envisioning for the next 5-10 years in human computer interaction here and here.
There’s tremendous application potential for the classroom, whether it’s gesture-based input for smart boards or whiteboards, or the potential of having students getting more active in the classroom with projects and visual simulations, etc. There are so many opportunities for partners to really push this technology in new ways. Think about the possibilities if the capabilities of Kinect were transferred to the PC…or if it was optimized for publishers to be able to create content for the classroom on the Xbox.
I’ve blogged before about gaming as an education solution…and I certainly see the potential beyond gaming to think about what the future of a classroom would look like or the future of connection between students and team-based activities, as well as things as simple as raising your hand and having your classroom recognize the student who raised their hand. Interactive experiences, really new dynamics for interacting with content, using gestures to navigate, using voice recognition, creating new types of simulations using full motion and even helping kids with fitness. There’s lots of opportunity for this type of technology to really accelerate the way in which we get more and new, different experiences with technology.
What do you think? Is this too far out for schools? What would you create?