Last Week on DirectX Shader Compiler (2018-01-16)

A few things to note from last week. The hardware support section was updated with Intel driver version numbers and links. Ben has submitted a pull request for secure HLSL. This is mostly scaffolding for adding content to specify a suite to verify conformance at the language level, and aiming for a secure variant of…

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Last Month on DirectX Shader Compiler (2018-01-09)

Well, not quite a month, but close enough. Happy New Year! The holiday season was mostly about fixing issues with the compiler, translations, and performance of generated code. Also, in case you missed it, we did the first release of binaries via GitHub with the v1.2.0-alpha release. This doesn’t (yet) include SPIR-V support, but we’re…

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