Last Two Weeks on DirectX Shader Compiler (2017-12-12)

What’s new? Lots of SPIR-V work. 16-bit tests are coming along! We’re leveraging the scripts under /utils/hct more and more. Shaved off a few minutes off AppVeyor to keep it under control. Some dndxc UI improvements, mostly better perf when colorizing disassembly. A number of fixes for lib_ compilation targets. Also, I’m going to be…

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