Last Week on DirectX Shader Compiler (2017-11-21)

In addition to the usual fixes and SPIR-V progress, here are a couple of highlights.

  • dxc will now output the version information for the underlying DLLs that it uses when displaying help.
  • Byte address buffers loads and stores use a template syntax, instead of having named variations.

This week is Thanksgiving week in the US, and so things will likely slow down a bit. Bonus post for tomorrow: a quick discussion of binaries available in the SDK and how they relate to their GitHub counterparts.



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