Last Week on DirectX Shader Compiler (2017-10-17)

Busy week! Better quality in code generation, should make it easier for back-ends to generate more performance code. Support for the latest Windows SDK. Support for interacting with the optimizer. Much more on this in a later blog post. Lots of SPIR-V activity and general bug fixes, as is now par for the course. Enjoy!

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Compilation Pipeline in the DirectX Compiler

A few months ago I discussed how to invoke the compiler from your code. Today I want to discuss what the invocation does, so you can find your way around if you decide to inspect the code or if you want to learn how your shaders go from text to bytes. DxcCompiler: this class is…

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Last Few Weeks on DirectX Shader Compiler (2017-10-11)

What’s  been happening lately? Shader debug instrumentation is now available. The DxilDebugInstrumentation.cpp file describes it very well and it’s a short read – go for it! More and more of HLSL is coming online for SPIR-V. Lots of fixes. Please keep those bug reports coming! The Windows 10 SDK for Fall Creators Update (10.0.16299.15) is…

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