Last (Few) Weeks on DirectX Shader Compiler (2017-09-29)

On the HLSL side, we’ve kept on adding support for float16, improving coverage, and fixing bugs. We’ve also been helping partners get their downstream implementations correct and stable. The compiler itself is pretty stable at this point, so we’re looking into doing an out-of-band release at some point in the near future. The very first…

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Last Week on DirectX Shader Compiler (2017-09-09)

This past week was relatively quiet – it was a short week and the team was busy with a bunch of planning. I’m really hoping we can share some of these soon. To make up for the slim news, I’ll be talking a bit about specific passes. This first time, however, I’ll give a brief…

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Last Week on DirectX Shader Compiler (2017-09-01)

Lots of SPIR-V activity, bug fixes, and more float16 support, as has been the case recently. Some highlights are improved front-end constant evaluation (in particular in some trivial vector cases), and a good report on a performance regression with respect to the fxc compiler toolchain, which was addressed here. I wanted to take the opportunity…

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