Last Week on DirectX Shader Compiler (2017-04-25)

This was a very forward-looking week. SM 6.1, DXIL 1.1 and HLSL 2017. Disabled CSE. Doing the optimization is straightforward; undoing it for profit is hard. We’re leaving this to back-ends, where knowledge of register pressure can be applied. More tests, more test fixes == improved driver conformance. Much prep work for libraries. I want…

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Last Week on DirectX Shader Compiler (2017-04-18)

As always, lots of goodness went into the compiler. Here are some highlights. – Constant arrays are now hoisted by default from locals into initialized globals when possible, making their const-ness and reusability more obvious. – We’ve enabled AppVeyor on pull requests and commits. You’ll see the status on the main readme as well as…

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Last Week on DirectX Shader Compiler (2017-04-11)

Starting this to keep track of interesting developments in the shader compiler. The biggest news was the release of Windows 10 Creators Update. The SDK includes dxil.dll, which is required to build DXIL shaders that can run without experimental mode being set, as well as a version of dxc and dxcompiler. The dxc and dxcompiler…

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Fresh Bits – Windows 10 Creators Update and Creators Update SDK

Head over to the Building Apps blog and check out today’s updates: Windows 10 Creators Update is now available. You can wait for it to be offered as an update, or you can update now. Creators Update SDK is also available. In addition to all the highlights you’ll be reading about, the SDK will also…

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