Next generation DirectX Shader Compiler

My last post on HLSL development was a while ago. I'm happy to announce in this post that the code is currently hosted on a GitHub repo at Check the announcement on the DirectX Developer Blog earlier this week for more details.

This is very exciting to my team, because we finally get to share our work with a broad audience. We welcome discussions and contributions, as we move closer to finalizing the very first version of our new DirectX Intermediate Language (DXIL) specification and tools implementation.

To get started, you can head over to the repo page and follow the instructions to set up a development environment that is able to build and run HLSL shaders. If you run into any issues, please let us know here.


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