Next generation DirectX Shader Compiler

My last post on HLSL development was a while ago. I’m happy to announce in this post that the code is currently hosted on a GitHub repo at https://github.com/Microsoft/DirectXShaderCompiler. Check the announcement on the DirectX Developer Blog earlier this week for more details. This is very exciting to my team, because we finally get to…

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PIX on Windows (beta) released

Tools are an incredibly important part of our work. Great tools allow us to look at the systems we’re developing, get a holistic sense of what’s going on and then zoom into the details we care about. Today PIX on Windows announced its beta release. If you work with D3D12 on Windows, you definitely owe it to yourself…

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