Importing and rendering XAML shape data in XNA Game Studio

  I’ve been wanting to find a better way to get 2D geometry content into my XNA Game Studio projects. Laying out lines and triangles on graph paper, then entering coordinates by hand into code files gets old fast! I was looking for a 2D illustration package that I could use instead, then translate from…

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XNA RoundLine Code Released on CodePlex

Since there still seems to be a lot of interest in it, I’ve updated my RoundLine code and released it on CodePlex. Here are the major changes from earlier versions: Updated for XNA Game Studio 3.0 Uses shader instancing for improved performance: over 20,000 lines per frame at 60fps on the Xbox 360 Drawing code…

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