Win10 apps in .NET – getting started with win2d accelerated graphics

This is Part 8 of my “VB Win10 Apps” series. (Everything applies to C# as well, of course). Part 1: getting started Part 2: issues with common libraries – JSON.Net, SignalR, SharpDX, SQLite, LiveSDK Part 3: design-time data in XAML Part 4: references Part 5: projects, targets, libraries Part 6: porting from 8.1 universal to Win10…

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Win10 apps in .NET – porting from phone8.1 to phone8.1 + Win10 using Shared Projects

This is Part 7 of my “VB Win10 Apps” series. (Everything applies to C# as well, of course). Part 1: getting started Part 2: issues with common libraries – JSON.Net, SignalR, SharpDX, SQLite, LiveSDK Part 3: design-time data in XAML Part 4: references Part 5: projects, targets, libraries Part 6: porting from 8.1 universal to Win10…

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Win10 apps in .NET – porting from 8.1 universal to Win10

This is Part 6 of my “VB Win10 Apps” series. (Everything applies to C# as well, of course). Part 1: getting started Part 2: issues with common libraries – JSON.Net, SignalR, SharpDX, SQLite, LiveSDK Part 3: design-time data in XAML Part 4: references Part 5: projects, targets, libraries > Part 6: porting from 8.1 universal to…

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Win10 apps in .NET – projects, targets, libraries

This is Part 5 of my “VB Win10 Apps” series. (Everything applies to C# as well, of course). Part 1: getting started Part 2: issues with common libraries – JSON.Net, SignalR, SharpDX, SQLite, LiveSDK Part 3: design-time data in XAML Part 4: references > Part 5: projects, targets, libraries Part 6: porting from 8.1 universal app…

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Win10 apps in .NET – references

This is Part 4 of my “VB Win10 Apps” series. (Everything applies to C# as well, of course). Part 1: getting started Part 2: issues with common libraries – JSON.Net, SignalR, SharpDX, SQLite, LiveSDK Part 3: design-time data in XAML > Part 4: references Part 5: projects, targets, libraries Part 6: porting from 8.1 universal app…

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