Great Navigational guide to the WM6 SDK

John Kennedy in the documentation team will be releasing this Navigational Aid that helps you traverse the complicated but very detailed documentation for the Windows Mobile 6 SDK. Check it out here: 

 navigation image map 

Welcome to Windows Mobile 6! This page explains what it is, what you can do with it, and how you can get started. Windows Mobile 6 introduces many new features and improvements Lists tools and resources for Windows Mobile developers, including information about new tools, deployment documentation, and device management topics. This section contains technical reference information on the Microsoft.WindowsMobile class library The Windows Mobile Software Developer's Kit (SDK) ships with over a hundred code samples. These are working applications that can help you learn to develop software for the Windows Mobile platform Windows Mobile Starter Kits are fully functional sample applications. Each sample is complete and contains its documentation, so you can get started right away Microsoft ActiveSync provides support for synchronizing data between a Windows-based desktop computer and Windows Mobile-based devices The GPS Intermediate Driver is useful to developers writing applications that use GPS (Global Positioning System) devices as well as to GPS hardware manufacturers Writing code that access the Contacts database, and other PIM features. Customizing the Windows Media Player Control User Interface. Windows Mobile provides speaker-dependent speech support. The implementation is the same for Windows Mobile 6 Professional, Windows Mobile 6 Standard, and Windows Mobile 6 Classic. The waveform audio API supports MIDI through the WAVE_FORMAT_MIDI wave format The waveform audio API provides an application exact control over waveform audio input/output devices. It also supports the hardware audio mixer API Provides information about how a Windows Mobile powered device application can use components of the mobile Internet browser The topics in this section describe the programming model for COM and, on Windows Embedded CE, DCOM. They provide guidelines for the implementation of interfaces, management of memory, and configuration of registry settings. The Windows Embedded CE registry stores data about applications, drivers, user preferences, and other configuration settings Windows Embedded CE supports two kinds of file systems: File systems controlled by file system drivers, and Registered file systems. Databases provide storage, access, and sorting of property-set records Windows Embedded CE supports TrueType and raster font technologies, but only one font technology can be used on a specified OS design Microsoft® Direct3D® Mobile is an application programming interface (API) that provides support for 3-D graphics applications on Windows Embedded CE-based platforms The DirectDraw® API provides support for hardware-accelerated 2-D graphics. It offers fast access to display hardware while retaining compatibility with the Windows graphics device interface (GDI). In Windows Embedded CE, the graphics device interface (GDI) controls the display of text and graphics. GDI provides several functions and structures you can use to generate graphic output for displays, printers, and other devices The media technologies for Windows Embedded CE provide support for encoded multimedia data such as Windows Media Audio, Windows Media Video, DVD-Video, MP3, and MPEG-1 DirectShow® is a middleware architecture that provides a pipeline for media playback and capture. The DirectShow API enables playback of multimedia content from local storage or from streamed sources over a network, or the Internet. Making software that accommodates differences in language, culture, and hardware is called internationalization. The goal of internationalization is to present users with a consistent look, feel, and functionality across different language editions of a pr Windows Embedded CE combines the Microsoft Win32® application programming interface (API), user interface (UI), and graphics device interface (GDI) libraries into the Graphics, Windowing, and Events Subsystem (GWES) module. GWES is the interface between th Shell includes the functionality that is necessary for a user to interact with a device or components of its underlying operating system Customizing the Background for Start Menu Views for Windows Mobile 6 Standard. This API allows you to customize the Today screen by implementing custom items that users can add to it in order to personalize their devices On Windows Mobile 6 Standard, the Home Screen is the point from which users start most of their applications, and the point that the user can return to with a press of the Home button The Accessibility functionality in Windows Embedded CE includes options that allow persons with disabilities to use computers more easily The keyboard is an important means of user input on most mobile devices. A hardware–independent keyboard model enables devices to support a variety of keyboards. Windows Mobile supports a mouse that has one, two, or three buttons and a mouse with a mouse wheel. The Software-based Input Panel functionality in Windows Mobile allows target devices that do not have a keyboard to simulate keyboard input by using an input method (IM) Soft keys display menus and commands when you press corresponding hardware buttons on Windows Mobile powered devices. Windows Mobile Ink is the ink services platform for Windows Mobile 6 Professional and Windows Mobile 6 Classic. It provides a rich inking experience, through high quality curve–fitted ink with anti-aliasing, transparent ink, and highlighter ink. This section covers tools and resources for Windows Mobile developers, including information about new tools, deployment documentation, and device management topics.

Cool stuff! Great work John!

Comments (2)

  1. Decisamente molto moda la mappa relativa alla documentazione di Windows Mobile 6 Fonte: Backstage at

  2. Decisamente molto comoda la mappa relativa alla documentazione di Windows Mobile 6 UPDATE: i tag relativi

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