Part 2 of 9: Creating a Complete Windows 8 Game (minus the game) - Planning

(Missed Part 1?  Here you go: Part 1: Overview) The first aspect of creating a COMPLETE game for Windows 8 is: PLANNING.  By planning, I don’t mean figuring out your characters, level design, number of levels or anything that is internal to the game.  Remember, this is minus the game.  Think of it this way:…

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Part 1 of 9: Creating a Complete Windows 8 Game (minus the game) - Overview

Emphasis on the word: COMPLETE. (I’m going to generalize a bit here…just for argument’s sake) Developers like solving problems, making stuff work, figuring things out, fixing bugs, adding features.  So, it’s no surprise to me that when I talk to devs about Windows 8, and explain the enormous opportunity behind developing on this platform, I…

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