Come work with me!

So, I often say that I have the best job at Microsoft, I get to work with smart and talented people both inside and outside of the company.  I get to geek out on the latest and greatest technology, and excite, empower and educate developers.  The US Developer and Platform Evangelist team at Microsoft has…

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Part 3 of 9: Design Aesthetics

Missed the rest of the series?  Check out: Part 1 Part 2 ————————– For developers, a common obstacle on the road to game publishing success is DESIGN. If considering design isn’t part of your game development strategy, your game will not be successful.  Think about the mobile games you love (or researched as part of…

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Part 2 of 9: Creating a Complete Windows 8 Game (minus the game) – Planning

(Missed Part 1?  Here you go: Part 1: Overview) The first aspect of creating a COMPLETE game for Windows 8 is: PLANNING.  By planning, I don’t mean figuring out your characters, level design, number of levels or anything that is internal to the game.  Remember, this is minus the game.  Think of it this way:…

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Part 1 of 9: Creating a Complete Windows 8 Game (minus the game) – Overview

Emphasis on the word: COMPLETE. (I’m going to generalize a bit here…just for argument’s sake) Developers like solving problems, making stuff work, figuring things out, fixing bugs, adding features.  So, it’s no surprise to me that when I talk to devs about Windows 8, and explain the enormous opportunity behind developing on this platform, I…

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